Luckily, these "primordial hackers" could do little, as each premature hack was not without its flaws, the offenders were quickly dealt with, and in-time these hackers (and their hacks) were all rendered obsolete. A worse situation may have resulted from someone using God-Mode or a player who utilized rank hacks to earn a few promotions.
They knew the rules then, and they carefully heeded them and so the majority of players were still fair gamers at the time.Įven during the peak of pre-war hacking, it never reached a tantamount point. People took careful and polite approaches to things. Very seldom did a person ever call anyone else a hacker. Hacking during that period mostly an insignificant issue, because it almost never occurred. Occasionally, one player might have even used the precursor to the modern OPK hack, but they were unable to kill more than one player at a time, and they were often killed before they could cause a lot of trouble or damage. Though not as fast as it is potentially today, players could still easily detect a "speeder," since NX vests, common Speed Gear, and female character bases had not been released yet. The majority of exploits were glitches in the newly released maps (such as Waverider & Snow Valley), and the main "hacks" that were utilized were light chams, minor aimbotting, or even speeding. Regardless of what happened back then, hacking soon became a nightmare made reality, changing the CA community forever.ĭuring this Pre-War era, hacking was few and far in between.
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The Vote-kicking system was unnecessary at the time, as well as the failure known as the Elite Mod because there was almost no need to kick anyone. Players enjoyed the unique UI and HUD of the game (which no other game came close to compare), while the old BGM tunes ignited their thirst for fun, competitive gaming. Though players knew that hacking would eventually arrive in CA, as it did for many greater FPS games before, they tried to keep that fact in the corner of their minds. As such, no particular hack was well known during this period. At the time, any "hacking programs" were regarded as myths, and the few hacks that did surface were soon patched after their release. Players could enjoy hours of teamwork and gaming without questioning each other's skill or credibility.
Pre-War Eraįrom the genesis of Closed Beta until early 2009, Combat Arms was a haven for a fair, prosperous online community. This is an extension of the artlcle, which due to a lack of room is not displayed here on this page. These should allow you to go through the entire article much more efficiently, in case you stop at a certain point and decide to go back to it later. So in order to make it easier for our readers, we have divided the story into sectional chapters. This page contains more text than ANYWHERE ELSE on the site. This article contains many opinions that do not represent the CAWiki as a whole. The neutrality of this article is disputed.